Intro week

  • Abstract
The intro week to the 3D Character Animation was conducted by Jo Bowman. Our mission in this semester is to create and animated a character which mimics the human being's behaviours. By doing that, we need to film or find film of people who show various behavious or characteristics, and then analyse the body language and the signals that the personality provides. This is so called "Emotional Study". In the next few weeks, we will be introduced more to the new tools that we can use to produce our character in 3D MAX.
Even though it seems that we have 12 weeks in total for this module, however, the film part and the idea should be decided at the early stage.




  • 3D MAX Studio

Our first lecture was about how to create a simple biped-based character with footstep animation and use the several modifiers to modify it to have our own preferred biped.

Under the Create Panel, we can find the Systems tool on the right, by clicking on that, a Biped icon is shown among those five object type. Then click on Biped, we can start to draw a biped.

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The default body type of the biped is Skeleton, but we can also choose any one of them, such as Male, Female and Classic.

In order to modify the structure details of the biped, we can go to Motion tab, which can be found under the Create Panel. Under the structure rollout, we can get quickly access to the interface of various parameters of the selection. Here we can also change its body type, height, number of fingers and toes, etc.



Afterwards, it is the time to add footstep to the biped. Click on the Footstep Mode under the Biped rollout (with two- feet icon next to Figure Mode), the icon turns yellow, meaning that the footstep mode is on. By scrolling down to the next section Footstep Creation, click the second icon Crete Footsteps (at current frame), move the cursor onto the stage and “paint the route”. As we can see, the cursor is now with a footstep sign.


Click on the Create Keys for Inactive Footstep under the Footstep Operations section. All the footsteps painted on the screen become less bright. Then click on the Play Animation button at the right bottom, the biped starts to walk by itself. The other two options such as Run or Jump beside Walk are provided as to make the animation livelier. On the basis of the previous work, just simply click on the Create Footsteps (append) ,and then we can apply all those three kinds of footstep mode to the animation.




  • Difficulties

However, when I tried to modify my biped, I failed! It sounded hard for me to control it. According to the tutorial, I applied the Modifier tool such as mesh, hair, skin as well as the Physique modifier, but none of them functioned. The biped looked no differece as before! Hence, I gave up at the end.
Also, I have been struggling for "Export the animation" to be video, fortunately, I solved this problem at the end!

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